Visual Identity, Information, Motion Design

Visual Identity, Information, Motion Design

Nov — Dec 2025

Nov — Dec 2025

Figma, Illustrator, Photoshop, After Effects

Figma, Illustrator, Photoshop, After Effects

01

01

THE PROBLEM

THE PROBLEM

Pittsburgh Regional Transit (PRT) lacked a cohesive visual system.

Pittsburgh Regional Transit (PRT) lacked a cohesive visual system.

Pittsburgh Regional Transit (PRT) lacked a cohesive visual system.

Pittsburgh Regional Transit (PRT) lacked a cohesive visual system.

Heehyeon Han - Design Direction, Motion Design

Minjee Jeong - Signage System

Heehyeon Han - Design Direction, Motion Design

Minjee Jeong - Signage System

Heehyeon Han - Design Direction, Motion Design

Minjee Jeong - Signage System

02

02

VISUAL SYSTEM

VISUAL SYSTEM

Our team created a cohesive visual system that scales across maps, signs, and station environments.

Our team created a cohesive visual system that scales across maps, signs, and station environments.

Our team created a cohesive visual system that scales across maps, signs, and station environments.

Our team created a cohesive visual system that scales across maps, signs, and station environments.

03

03

SIGN SYSTEM

SIGN SYSTEM

One visual framework allows every sign to feel consistent, regardless of its size, purpose, or location.

One visual framework allows every sign to feel consistent, regardless of its size, purpose, or location.

One visual framework allows every sign to feel consistent, regardless of its size, purpose, or location.

One visual framework allows every sign to feel consistent, regardless of its size, purpose, or location.

04

04

STATION ENVIRONMENT

STATION ENVIRONMENT

The same visual rules were tested across different scales and viewing distances, ensuring the system remained clear in real environments.

The same visual rules were tested across different scales and viewing distances, ensuring the system remained clear in real environments.

The same visual rules were tested across different scales and viewing distances, ensuring the system remained clear in real environments.

The same visual rules were tested across different scales and viewing distances, ensuring the system remained clear in real environments.

05

05

INFORMATION DESIGN

INFORMATION DESIGN

Information hierarchy was reorganized so riders could identify routes, transfers, and fares with fewer visual decisions.

Information hierarchy was reorganized so riders could identify routes, transfers, and fares with fewer visual decisions.

Information hierarchy was reorganized so riders could identify routes, transfers, and fares with fewer visual decisions.

Information hierarchy was reorganized so riders could identify routes, transfers, and fares with fewer visual decisions.

Before | After

06

06

AR CONCEPT

AR CONCEPT

The physical system remains the primary guide, while AR provides additional context when users need it most.

The physical system remains the primary guide, while AR provides additional context when users need it most.

The physical system remains the primary guide, while AR provides additional context when users need it most.

The physical system remains the primary guide, while AR provides additional context when users need it most.

07

07

DESIGN INSIGHT

DESIGN INSIGHT

Designing wayfinding taught me that consistency isn't repetition—it's what makes complex systems feel intuitive.

Designing wayfinding taught me that consistency isn't repetition—it's what makes complex systems feel intuitive.

Designing wayfinding taught me that consistency isn't repetition—it's what makes complex systems feel intuitive.

Designing wayfinding taught me that consistency isn't repetition—it's what makes complex systems feel intuitive.